Archive for Characters
As you may have already heard, ComboFiend and the rest of the team at Capcom are now collecting suggestions from the fighting game community for what changes they want to see in the newest version of Super Street Fighter IV: Arcade Edition. We’re not really sure if it’s going to be Version 2013 or Version 2014, but we know that they are working on it. And we’re already getting a sneak peek via the video embedded below.
It’s possible that some new characters could be introduced — Capcom did have that poll for our “favorite” characters a little while back and Karin seems to be a very popular choice, particularly in Japan — but we’re definitely going to see some rebalancing. Some characters will get nerfed and others will get buffed. Many people have complained that Cammy is too OP and she needs some changes to balance her out. And that’s what this video is showing.
Her backdash is too good, her EX cannon strike is too good, her quick spin knuckle had not enough risk… the list goes on. Enjoy the video.
So, after seeing how I fared against Brolylegs and his Chun-Li, I went back to Xbox Live for some more Super Street Fighter IV: Arcade Edition Version 2012 action. The hope was that my AE2012 skills are continuing to improve, but I’ll let you be the judge after watching the two videos below.
First, my Blanka takes on the legendary Wolfkrone and his epic C. Viper. You can probably guess how that goes.
Then, here’s my Oni attempting to take down the Dictator (Bison) as controlled by MashDatDP. You can probably guess what I was doing in that match too. Mash harder!
I was doing my random meandering through YouTube the other day when I came across this interesting tutorial from Behrudy and Air, who you may know as Dudley and Ryu players. The tutorial is mostly guided by Air, but it teaches you the versatility of the medium kick in Street Fighter IV with a few different characters. Air is mostly a Ryu player, so there is more focus there, but the same principle can apply to several other characters.
One of the biggest take home lessons is that a crouching medium kick (MK or forward) can shrink your hit box such that your opponent’s move may whiff where it would otherwise hit. Even better, under some circumstances, you’ll get the hit instead. The same technique can apply to crouching medium punch (MP or strong) for certain characters too. It gives you some great escapes from safe jumps and other situations. For example, a crouching MK against Viper’s burn kick will cause Viper to whiff instead of giving her the hit. Pretty cool.
And there’s more to that MK button too. Peep the video and be amazed.