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Alex Valle Steals the Show at Evo 2015

As always, James Chen provides the best commentary too.

“Butt to face! Butt to face!”

“Just slap him in the face! Just slap him in the face!”

Pretty much. Epic Hugo madness. And our hearts go out to Gamerbee. That was amazing run. Who would’ve thought that a lame Elena would be so damn entertaining. Mentally draining just watching that set with Infiltration.

Posted by: Akuma on Sunday, July 19th, 2015

Competitive Game or Not: Why It Doesn’t Matter

Just last week I attended EVO 2013. It was my second EVO and I was even more excited knowing what to expect. What transpired over the weekend was nothing short of spectacular. From seeing distant friends to watching the hypest finals to date, it reminded me of how amazing the fighting game community is. I was delighted to see the previews and prototype of indie and upcoming titles in the beta hall and of course the new Killer Instinct caught my attention.

Killer Instinct 2013 - Glacius

When the first screenshots and news of the new KI were released, I was unimpressed. I was mainly considering the competitive aspect of the game and from having played the previous installments, I knew KI wouldn’t have a hardcore competitive scene. I dismissed the game completely… that is until I saw the exhibition on stage. The game looked amazing, from the graphics, combos to the way it sounded. I loved the redesigned characters and the fast paced gameplay which defined KI. It was the old KI revamped for this gen. I was impressed, and I got hype when the first custom ultra combo initialed.

I asked my friend what he thought of the game and he, like me at first, dismissed the game. The reason being, the game wouldn’t be competitive. I too knew that as the way was designed and played didn’t fit into the mindset of today’s competitive fighting games. I tried to tell him that KI isn’t supposed to be competitive and that it was a franchise that appealed to the casual masses. Then it dawned on me, why does it matter? I had my reasons for liking the game and my friend had his for not. I forgot the underlying principle: games are meant for fun.

If a game if fun and you like to play it, then that’s all that matters.

There will be people who don’t like a game and will never be convinced otherwise. This applies to fighting games as well. There are many fighting games which aren’t competitive whether be it from design or the lack of a community. I love me some Gundam Battle Assault 2 because it’s fast, fun and crazy. It plays as such because the game is insanely broken and at high level is a 2 character game. I’ve tried showing the game at tournaments and most players brushed it off but there were the odd fellow who would play with me. But we enjoyed it and we didn’t care if the game would never be EVO scale.

I bring this up because EVO started in arcades due to players who loved competing and playing their game. They gathered, played and grew their scene. There were 64 player caps on the tournaments but each year attendance grew and eventually exploded into the EVO we now know today. It was the players who made EVO. Each game that is in EVO’s roster earned it spot by proving that the game had enough community support hence Melee was in the lineup.

This bring me to the local level. If you like a game, play it. If you want it to grow, teach others how to play. Only then will the game have life and once it’s ready present to to tournament organizers and show them the numbers.

A game’s competitive scene is not programmed into it but built by its players. I use Brawl as an example. Nintendo intentionally made that game casual friendly because that’s where sales are. With the tripping mechanic, items and final smashes, the players still made a competitive scene for the game. The same can be applied to Killer Instinct.

The bottom line is whether a game is competitive or not doesn’t affect its quality. Games are meant to be fun. Enjoy your game.

Posted by: BionicFraud on Friday, July 19th, 2013

Video: The Unique Fightsticks of EVO 2012

Video: The Unique Fightsticks of EVO 2012

You’ve already seen some of the crazy fighting game action at EVO 2012 in Las Vegas, but what about the stuff that was happening away from the main stage? Some people were rocking some killer arcade sticks and we’re not just talking about the official fightsticks from Hori and Mad Catz.

Check out the video for some increasingly unique approaches to the fighting game controller, including a custom-modded one from a cardboard box. I’m not kidding! You’ll also see all kinds of LED lighting mods, art mods, a HitBox, custom shells and more.

Posted by: Akuma on Wednesday, July 18th, 2012