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King of Fighters XII - PS3, Xbox 360, Arcade

Taken from SNK-Capcom.com:

For those lucky enough to attend AOU 2008 on February 16th, SNK Playmore JP and Taito will be displaying King of Fighters XII (Twelve) in video format. KOF XII has been in production for the longest amount of time, compared to any other King of Fighters produced and rightfully so, as SNK Playmore JP decided to start from scratch with a new game engine and completely overhaul the sprites.

King of Fighters XII will first be displayed on Taito’s Type X² and later ported to Sony’s PS3 in 2009, with a possible release on the Xbox 360 in the same year. Tentatively, expect the Taito Type X² release of KOF XII in June/July of 2008.

More information can be found here.

All we can say is…be prepared…to be amazed.


Posted by: Akuma on Monday, February 11th, 2008

Review: Art of Fighting on the Wii Virtual Console

The Wii Virtual Console is opening up the floodgates to some exceptionally excellent classic fighting games. We’ve seen the re-introduction of titles like Fatal Fury, but what about that SNK Street Fighter II clone that got everyone worked up? Art of Fighting, I found, was pretty lame when it hit arcades the first time around, mostly because it was such a blatant rip-off of what Capcom was doing with the Street Fighter franchise. Guess what? Re-introducing Art of Fighting to the world via the Wii Virtual Console doesn’t change much.

IGN had the opportunity to take the VC version of Art of Fighting out for a test drive and they were equally unimpressed with just about every aspect of the game. Characters? Hah!

Art of Fighting’s character roster leaves something to be desired, and especially so in single-player mode – there, you can only choose to be one of two different heroes. Fatal Fury was the same way, restricting the selection so the story would continue to make sense, but it’s not much of a selection process when your decision of who to use could be made by flipping a coin.

The rest of the picture doesn’t get much better. They say that it is “lacking any depth in its fighting engine.” The vocalizations for the fighters are “weak” and gameplay is “very bland and basic”, despite the introduction of taunting and a spirit meter. The only positive is the elimination of invisible walls in Art of Fighting, favoring a new “zooming, scaling effect that was very impressive for its time.” In the end, they give Art of Fighting on the Virtual Console a paltry score of 4.5 out of 10.

So, yeah, save your money for something else. Like Street Fighter II Hyper Fighting. Check out the full review here.


Posted by: Akuma on Thursday, November 8th, 2007
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