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Dead or Alive 5 Character Relationships and Backstory Explained

Dead or Alive 5 Character Relationships and Backstory Explained

We’ve already heard about a new Canadian character named Rig, but what’s going on with the rest of the Dead or Alive 5 universe? You’re probably not as involved with the DoA universe as you might be with Street Fighter or Tekken, so this little chart from Team Ninja should help clear a few things up.

You can see the different relationships between the Dead or Alive 5 characters. You’ll be reminded that Kasumi and Ayane are half-sisters, for example, and that Ryu Hayabusa is friends with Hayate. Click on the image above to get the higher resolution version.

If you click through to the Team Ninja website, you’ll also find that they’ve summarized “the story so far” in each of the four previous Dead or Alive games. Each plot for each title is described in a few short paragraphs, so you’ll get caught up in no time. Or, you know, you could just play the game and forget about the story altogether.

Posted by: Akuma on Monday, August 13th, 2012

E3 2012 – Tekken Tag Tournament 2 Gameplay Video

So, as far as I can tell, nothing came out of E3 2012 about Tekken X Street Fighter, but Namco came out in full force with Tekken Tag Tournament 2… including the unveiling of the official Snoop Dogg stage. Yes, the rapper collaborated with them to create a custom song and stage for the upcoming fighting game.

They’re saying that there will be over fifty characters in total, plus a “plethora” of stages and lots of 3D fighting opportunities. Do you see Evo potential here? 1v1? 2v2? 1v2?

Look for Tekken Tag Tournament 2 this September. GET READY FOR THE NEXT BATTLE!

Posted by: Akuma on Saturday, June 9th, 2012

Review: PowerUp Heroes for Xbox 360 Kinect

PowerUp Heroes (Xbox Kinect)

How you choose to define the fighting game genre can be a little tricky. While there are multiplayer mayhem titles like Smash Bros, we usually associate fighting games as 1v1 affairs, usually with individualized characters and special moves, and usually where environmental elements are of secondary concern.

With that general mentality, we would have to classify PowerUp Heroes as a fighting game. You have unique characters (and power suits!) with an assortment of unique special moves, and the action is primarily a one-on-one battle. The key difference is that you play with the Kinect on Xbox 360, rather than with a regular controller or arcade stick.

A Kinect-Powered Fighter

PowerUp Heroes (Xbox Kinect)

The Kinect is known mostly for its more casual titles like Dance Central and Zumba Fitness Rush, but there are some interesting Xbox 360 games that expand beyond that realm too. PowerUp Heroes is one such example.

Yes, it is much more targeted toward the younger set, giving its simplified controls and the heavy integration with your Xbox Avatar. The camera view remains behind your character, slightly off to one side, and your available moves are shown to you as a series of icons toward the bottom-right of the screen. These moves are performed by doing the associated action, like raising both arms in the air.

The main mechanics are similar to most other fighting games, like having health bars and multiple rounds. There is also side-to-side dodging, kind of like Virtua Fighter or Tekken but not really.

No Frame Traps and Option Selects

PowerUp Heroes (Xbox Kinect)

Even though I’m calling PowerUp Heroes a fighting game, you don’t get the kind of real-time action and reaction that you’d get through something like Street Fighter X Tekken. Instead, there’s a slight lag between the time that you do the physical action and the time that your character performs it.

You see that lightning strike move that Player 2 is doing above (yes, there’s a versus mode, as well as online via Xbox Live)? That’s actually a two-part move. You raise your arm, wait for your Avatar to do the same, and then you strike your arm down to send slam the lightning “whip” at your opponent.

Gameplay Video

The embedded video below from KinectAddict should give you a pretty decent idea of what to expect when you play PowerUp Heroes.

This is just the early part of the game, so the difficulty is actually quite low. I imagine that any boss characters or the higher difficulty settings will add to the challenge. In my own experience, the dodging can be a little finicky at times, but the controls are otherwise reasonably responsive… though there is that “lag” of reaction that I described above.


PowerUp Heroes (Xbox Kinect)

This is not at all the kind of game that Namco or Capcom would pursue, so you probably won’t be getting any kind of real life Street Fighter any time soon.

For what it is and for what it’s worth, PowerUp Heroes is a fun “casual” fighting game that’ll get you off the couch. You get to collect different suits that have different abilities (reminds me of Mega Man) and I can totally see how this could be fun at parties. There are even moves where you can go through the motions of a hadouken, sonic boom, or shoryuken. Yes, it’s repetitive and you won’t get much replay value, but it has the potential to put a superhero-sized smile on your face.

Overall Rating: 7/10

Posted by: Akuma on Wednesday, May 30th, 2012